Volume 21, S5: Immersive Multimedia in Online Gaming
Design of Learning Structure of Digital Online Gaming Art Based on Task Mode
Li Jun, Huang Shiyu and Miao Pu | 1-18 | doi: 10.14733/cadaps.2024.S5.1-18 | PDF (835K)
Unleashing University's Multidimensional Dynamics Innovation and Entrepreneurship Education through Multitask Expansion: Exploring Online Games
Shengyan Wu and Hongmei Wang | 19-33 | doi: 10.14733/cadaps.2024.S5.19-33 | PDF (561K)
Exploring the Use of Online Immersive Game for Monitoring the Psychological Anxiety State of English Learners
Dan Zuo | 34-49 | doi: 10.14733/cadaps.2024.S5.34-49 | PDF (664K)
A Narrative Study of Video Game Adaptations of Drama
Limin Duan, Rosdeen Bin Suboh, Yanhong Jin and Chao Zhang | 50-65 | doi: 10.14733/cadaps.2024.S5.50-65 | PDF (959K)
Analysis on the Development of the Meta Universe to the Generation of Electronic Games from the Perspective of Media Convergence
Ni Chen, Ruzinoor B. Che Mat, Pingyang Lu, Yanhong Jin, Yunting Liu, Xueyan Xia and Qiang Chen | 66-82 | doi: 10.14733/cadaps.2024.S5.66-82 | PDF (964K)
Video Analysis Method of Basketball Training Based on Deep Learning in the Context of Online Gaming
Li Qiushi | 83-90 | doi: 10.14733/cadaps.2024.S5.83-90 | PDF (438K)
A GAN-Based Framework Combining Memory and Self-Attention Mechanisms for Video Anomaly Detection in Online Gaming Environments
Li-ting Xiong, Bin Ou and Zhi-Ping Cheng | 91-105 | doi: 10.14733/cadaps.2024.S5.91-105 | PDF (415K)
Transforming University Research and Education: Unleashing the Potential of Immersive Multimedia and AI-Assisted Blended Learning Through Online Gaming
Xiaohong Bao | 106-119 | doi: 10.14733/cadaps.2024.S5.106-119 | PDF (550K)
Analysis on the Influencing Factors of the Anxiety and Depression Phenomenon of College Students’ Employment Psychology Based on Immersive Online Gaming Analysis and Deep Learning
Mingfei Liu | 120-137 | doi: 10.14733/cadaps.2024.S5.120-137 | PDF (594K)
Implications of Immersive Online Game Expert System for Ideological and Political Teaching Based on Set Theory and Artificial Intelligence
Hong Chen | 138-156 | doi: 10.14733/cadaps.2024.S5.138-156 | PDF (1228K)
Developing an Online Game-Based Index System for Identifying Economically Disadvantaged College Students using Hesitant Fuzzy Attribute Reduction
Wenbin Yang and Lan Qiu | 157-169 | doi: 10.14733/cadaps.2024.S5.157-169 | PDF (712K)
Developing an Online Game-Based Curriculum System for Martial Artists in Public Sports Using Big Data Technology
Zhen Liu | 170-184 | doi: 10.14733/cadaps.2024.S5.170-184 | PDF (539K)
Investigating English Learning with Integration of Ideology and Politics: A Social Psychological Perspective on Panic Perception in Online Game
Jinlong Li | 185-196 | doi: 10.14733/cadaps.2024.S5.185-196 | PDF (546K)
Research on Data-driven College English Teaching Model Based on Reinforcement Learning and Virtual Reality through Online Gaming
Jin Yan | 197-210 | doi: 10.14733/cadaps.2024.S5.197-210 | PDF (532K)
Virtual Currency and Smart Financial Management in Immersive Online Games in the Metaverse Environment
Jie Li and Wenji Wang | 211-222 | doi: 10.14733/cadaps.2024.S5.211-222 | PDF (624K)
Utilizing Virtual Reality and Online Gaming for the Construction and Application of Distance Physical Education Teaching Window in Emergency Situations
XiaoYu He | 223-236 | doi: 10.14733/cadaps.2024.S5.223-236 | PDF (547K)
Evaluating English Teaching Quality in Colleges Using Fuzzy Logic and Online Game-Based Learning
Hao Wu and Xianwu Luo | 237-251 | doi: 10.14733/cadaps.2024.S5.237-251 | PDF (590K)
Exploring the Power of Online Gaming for Interactive Multimedia Learning in Analysing Big Data for Adult Education
Li Yang and Xing Zhang | 252-267 | doi: 10.14733/cadaps.2024.S5.252-267 | PDF (420K)
Design and Implementation of Online Gaming for Learning Motivation and Achievement Improvement in Computer Information Technology Curriculum
Minshuang He, Thanin Ratanaolarn and Jirarat Sitthiworachart | 268-280 | doi: 10.14733/cadaps.2024.S5.268-280 | PDF (395K)